Makerspace builder, innovation consultant, new media artist, educator. Manager of the Maker Hub, Georgetown University's makerspace. Former Founding and Senior Manager of the MediaLab at the Metropolitan Museum of Art.

Hi! I get up to all sorts of trouble, but in a
nutshell I do
creative and help others do creative.
I built and managed the
Maker
Hub at Georgetown University. During my tenure, we went from being a university with no open-access makerspace to making Newsweek's list of The Best Maker Schools 2021.
I was the Founding and Senior Manager of the
MediaLab
at the Metropolitan
Museum of Art. In 2012 I was
tasked with establishing a space for
experimentation at the intersection of art,
technology, and the
museum experience. By working closely with NYC's
creative
technology community, the MediaLab developed a
worldwide
reputation for consistently delivering
provocative, exciting, and
valuable projects.
Lessee, what else... I've traveled around the
world, consulting
with museums, universities, governments, and
religious
organizations on how to develop space for
creativity and
innovation. I advise entrepreneurs and students
on project
development. I serve as technical lead for
cultural projects. I
help multimedia artists develop new works. I
create digital art
systems and use them to perform my own
compositions. I design and
create art objects using digital fabrication and
vintage tech.
I like people, experiences, AND things.
Here's a better Bio for publication:
Don Undeen (MDes Concordia 2023 ) was
the Founding Manager
of the Maker Hub at Georgetown University,
and Adjunct Professor
of creative technology courses in Georgetown's
Communications,
Culture, and Technology graduate program.
Prior to his work at
Georgetown, Don was the founder and Senior
Manager of the Media
Lab at the Metropolitan Museum of Art, an
incubator for
experiments at the intersection of art,
technology, and the
museum experience. A lifelong lover of
creative technology and
the communities that practice it, Don has
consulted with
businesses, non-profits, museums,
governments, and religious
institutions around the world, helping
complex organizations
develop spaces for connection and innovation.
In his creative practice, Don explores how
collaborative development of nonsense objects
can build bridges between people
and deconstruct the techno-solutionist hegemony.
To this end Don is the creater of WeCanMusic,
a system for turning electronic sensors
into silly instruments that follow chord changes,
allowing anyone to join the jam.
Georgetown
Old North Pilgrimage Project
"The Pilgrimage Project" is a multi-disciplinary
collaborative
ITEL experiment rediscovering the spaces of
Georgetown's campus.
Our first focus is Old North, Georgetown's
oldest standing
building.
UNXD-456
: Maker Hub Extension, Spring
2018. 1-Credit course through
Georgetown's
Maker Hub in which students actively
integrate academic studies
with hands-on, project based learning, by
developing a physical
product, prototype, or creative work
utilizing the fabrication
equipment in the Maker Hub.
CCTP-702
: Creative Web Development, Fall
2018, 2019, 2020.
3 Credit, graduate-level course teaching web
development skills
through art-making and the study of Net Art.
UNXD-368
: Makerspaces and Justice, Fall
2019.
A collaboration between the Center for Social
Justice and the
Maker Hub, this course integrates
design-thinking, experience, and
reflection through a community-based making
project serving
individuals experiencing homelessness in
Washington, D.C.
IDST-220
: Making Matters, Spring 2020.
This 3 credit undergraduate course will provide
hands-on,
practical learning opportunities through
skill-building and
volunteer service in the Maker Hub.
Additionally, students will
reflect in groups and through writing
assignments on their
experience, considering such questions such as:
What makes a
makerspace successful? Why do people use them,
and what do they
get out of it? Who are makerspaces for, and who
decides? How can
MY actions contribute to the success of a
community makerspace?
CCTP-531
: Designing & Prototyping in a
Makerspace, Spring 2020.
In this 3 credit graduate course students learn
not only the
"hard" skills of design and fabrication with a
wide range of
tools, but also the "soft" skills of empathy,
communication, and
collaboration necessary for innovation. This
course will provide
hands-on, practical learning opportunities
through skill-building
and volunteer service in the Maker Hub.
CCTP-505
: Intro CCT: Inter Prob & Method,
Fall 2020.
This course introduces students to
interdisciplinary studies in
the Communication, Culture & Technology program.
It is a how-to
for developing expertise and contributing to an
intellectual
community that puts the student in the driver's
seat.
WeCanMusic, Don Undeen
A system for channeling data from any kind of sensor (accelerometer, rangefinders, capacative, EEG,
brain scanners, etc) through chord changes. This allows anyone to transform bodies, spaces, and
objects into musical instruments that can be played in groups with syncronized harmonic progressions.
Vagina
Chorus, Althea Rao.
A multimedia performance series designed to
normalize the
conversations around pelvic health and the
imperfect female body.
I'm the Technical advisor and programmer,
developing a musical
system that interfaces 16 bluetooth devices with
the harmonic and
tonal stuctures of the composer. Tech includes:
Raspberry Pi,
Bluetooth, Arduino Feather ESP32, NodeJS, OSC,
Max/MSP, and Midi.
Pointless
Web Content Swapper, Don
Undeen
This is a simple plugin for making weird art
mashups with web pages.
Human
Essence, Althea Rao.
An interactive installation consisting of two
flat light sculpture
panels that interact with the visitors as a set
of mirrors,
capturing and reflecting human silhouettes in
real time. I was the
technical lead, responsible for programming and
fabrication of the
devices. Tech includes: Raspberry Pi, Python,
OpenCV, Laser
Cutter.
Art
Image Morpher, Don Undeen.
A video projection installation in which museum
apis are used to
harvest images, faces are detected, and images
morph from one face
to the next. Composed with NodeJS and Meteor.
Debuted at London
Science Museum's
2017
Hackathon.
C5
Creative Coding, Cultural Commons, Community.
C5 is a
web-based environment for collaborative live
coding in interaction
with open data and media from cultural
institutions. It is
designed to make creative remixing of museum
APIs fast, fun, and
sharable.
Me
on
GitHub
Tools, creative projects, APIs, and
experiments
SeeburgJukeboxReader.
A system for using a vintage Seeburg Jukebox
wall unit to control
a Spotify Playlists. Tech includes: Iot,
Raspberry Pi, Arduino,
NodeJS, Mopidy.
Hey
Box. A pair of arduino boxes,
connected via
IoT, that tell each other
"hey." I made this so my wife and I can stay
connected when we're
living apart. I love her. Tech includes: Iot,
Arduino,
adafruit.io.
Me
on Glitch
I use the Glitch platform to teach and practice
creative web
development. Quality of projects varies.
Creative
Museum
The Creative Museum Project seeks to explore and
inform the
connections between our cultural organisations
and their
communities by capitalising on the emergence of
new and
democratising digital technologies. I helped to
produce a series
of "Maker Residencies" at 6 different European
partner
institutions, through 2017.
Vatican
Arts and Technology Council
The VATC is dedicated to exploring ways that Art
and Technology
can help to promote and enact universal human
values to people in
need around the world. I served on the Executive
Committee as
leader of the Labs group and co-author of the
strategic framework.
Hyphen-Hub
Hyphen Hub is
a New York-based non-profit organization that
explores, promotes,
and presents radical new visions of the future
through the
integration of art and emerging technologies. It
produces live
performances, art salons, and installations. It
also serves as a
platform for a global community of artists,
engineers, designers,
performers and tech innovators to connect and
collaborate. I
served on the Advisory Board, and now
participate as a technology
advisor.